silikonns.blogg.se

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You won't get far by having an attitude like that. I suggest you grow up, go out and learn more about life. But hey, they still got 1.000 years to finish the game. Quoting: Bladeforce Quoting: AkonadyIf they stop with this Open Source bs they could sell the game, make money from it, and turn the game into a real game, hiring developers, not this garbage, this game is not even close to Age of Empires, sorry. Wait, what do you mean that since the game is open source, I can totally do exactly that?" If only I could add this and that and sell it, not only it would be the perfect game, I would make some serious money on it. Why? You already have so many games in this exact genre which do exactly that, why is it bad to have one game which decides to do it in another way? Imagine, if one day you become a game developer and be like: "Oh man, this 0 A.D. But hey, they still got 1.000 years to finish the game.īut.

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Quoting: AkonadyIf they stop with this Open Source bs they could sell the game, make money from it, and turn the game into a real game, hiring developers, not this garbage, this game is not even close to Age of Empires, sorry.

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The full list of changes can be found in the release post.įind out more on the official site.

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Now that this long development cycle is over, which included an upgrade to some major internals, they're hoping to be a lot more regular with releases.

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With this they added in anti-aliasing support with FXAA and MSAA now possible plus there's also a Contrast Adaptive Sharpening filter now available. Quite a lot of rendering improvements were made too, along with bumping up the lowest possible OpenGL requirement to run it to 2.0 so it should still work on pretty old GPUs. Looks like we might see some fun AI to fight against in future. Sounds very interesting and the team is rather excited to see it included as it allows for the setup of more complex environments without having to recode everything.

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One of the features that makes me most curious about this release is the inclusion of a "Reinforcement-learning interface", which they say can use Machine Learning to teach the AI how to play.

  • A Torrent client must be installed in order to download the game.YouTube videos require cookies, you must accept their cookies to view.
  • Multiple civilizations are available in the game.
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    Strong map editor: Create landscapes with a palette of a large range of terrains, create majestic cities and determine the place of the sun in the Atlas Editor, your tool to create intricately detailed maps in 0 A.D. Translation and locale assistance: Play 0 A.D. Original historical details: Designs of units, buildings or technologies all reflect the hallmarks of every civilization. World map realism: Random maps are created after the actual geography of the old world with real plants, animals or terrain. Unit formations: Organize your units in historical battle formations from the Phalanx to the Testudo and receive bonuses, such as improved armor. This choice is irrevocable, so choose wise. Technology tradeoffs: Some systems are arranged in pairs, and within every pair, you can only research one technology at most in every game. Citizen soldiers: Some cavalry and infantry units can not just fight, but also obtain resources and make buildings, making them considerably more versatile than in typical RTS games. every civilization is different in its appearance or gameplay, including structures, units, and technology trees. is set to function on Microsoft Windows, Linux and OS X. As the chief of an ancient civilization, you must collect the resources you require to create a military force and dominate your enemies. (pronounced "zero-ey-dee") is a free to play, open-source, historical Real Time Strategy (RTS) game actually under development by Wildfire Games, a global organization of volunteer game developers.









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